PATCH 1.0.4b | QA was drunk and forgot to check the viseme code


Welcome fellow Avigens!

This very small software patch was very required after I discovered that the initial release of the CVR package did not include a single line of my visemes code. This was first seen when Avigens in CVR did not animate their beaks when talking. Visemes code was written before release and included at some point, but someone in my QA line in charge of this release did not notice that these were gone missing and approved the release. After giving a fair warning to them, I went in to properly add the visemes in and re-submitted the package. This time around, QA did a great job and it is now available for all Avigens as a software patch. I and the QA team are very sorry for any inconvenience this might have created.


In other news, I and the PR team have also submitted the Avigen demo for publication inside CVR! Which means that not only you'll be able to try out the avatar inside VRChat, but also through CVR with the exact same feature set! Keep an eye on public avatars in-game and try it out yourself before purchasing the full base!


In any case, here are the patch notes!


  • (CVR) Changed the type of the Head Back Banner, Beak and Eyes input fields to dropdowns. This required to subtract 1 on all IDs of the eyes.
  • (CVR) Changed the type of the Enable Nuzzles input to boolean toggle.

  • Fixed the visemes not being applied in the prefabs and the scenes.

This update applies to the ChiloutVR Unity Package only. To install this update in your project, import the CVR package into your CVR project that you imported your Avigen in. It only updates the CVR prefabs and the CVR animator. The base, VRC and Beat Saber Unity Packages are unaffected and do not require to be reimported.

Files

MDB_Avigen 1.0.4b | Unity Packages 119 MB
Aug 23, 2022

Get THE AVIGEN - Avatar Base

Buy Now$43.00 USD or more

Leave a comment

Log in with itch.io to leave a comment.