File size & Performance Patch! Last one before submission period ends!


Hey y'all! Right before the jam submission period ends, I wanted to quickly package my game in a much more optimized way. Still learning how Unreal Engine works, so don't mind me XvX

Having packed it better, now, it looks like performance has increased quite a bit too! This should be easier to run on lower end systems. Please report in the comments if you have issues (if running on integrated graphics [CPU only] and not dedicated graphics [GPU card], I'd recommend sticking to Medium or Low in the Quality settings. From my testing, a GTX 1070 is almost able to run at the target 60fps using high and 50% res scale at 1080p.... but not quite, so something slightly higher than this card would be enough I think)

Some extra patches
- Modified the "yeet" instruction to specify you need to hold click or the Y button to throw further
- Patched a non-collidable wall on one of the levels (keeping this spoiler free)

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